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 Quick Notes on how to compile libSDLx
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lantus
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559 Posts

Posted - 07/12/2003 :  21:20:05  Show Profile  Visit lantus's Homepage
1) smpeg - MP3 library (Optional)

Open libSmpegX.vcproj in Xbox subdirectory
Build library


2) timidity - MIDI library

Open timidity.vcproj
Build library

3) mikmod - mod/s3m/xm/it library

Open mikmod.vcproj
Build library

4) vorbis/ogg

Open libSDLVorbis.sln
Build library

4) libSDLx - SDL library

Open libSDLx.vcproj

Compile

your done!


Notes
-----

- SMPEG mp3 library support define MP3_MUSIC in your libSDLx project

- if your SDL application uses MP3 support, you need to link libSMPEGx.lib
in your target application. (For some reason trying to link libSMPEGx.lib
in the libSDLx project causes INTERNAL COMPILER ERROR).

- SDL encapsulates Xbox API functionality. For example video routines create
its own DirectX device, sound creates is own DSound device etc. So trying to
mix xbapp.cpp and SDLx is bad news. The whole point of SDL is to provide a nice
interface and portable code across platforms.





Edited by - lantus on 01/08/2004 22:04:02
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