---------- Whats New ----------
- Added TCP/IP network support. - Experimental XLink support added (works for some, doesnt for others?) - Fixed some bugs with paths. Many more mods will now run (QRally, SFQuake etc) - Fixed issue with D-Pad "jerk" - Rebuilt with latest libSDLx revision. - Added seperate 640x480 and 320x240 builds.
This is a (near) complete list of changes made by TheDumbAss:
All of Fragger's changes to RADQuake have been ported over to the QuakeX source and modifed as needed. This includes:
- major changes and additions to the menu system and how the buttons move you through it. - Controller setup including the function and sensitivity of the thumb sticks - A functional onscreen keyboard that works on all text forms in the menus and for the console - An optional Greatly enhanced Status Bar (includes alignment options) - Several other changes and improvements Changes unrelated to Fragger's code:
- Enhanced Tab Completetion. - show_fps. - Chasecam fixed. - Fix to stop crashes when loading the wrong BSP version. - max_fps From the tutorial here.
Known bugs:
- At any resolution greater than 320x240 the crosshair does not work right in menu or on screen. - The onscreen keyboard is hyper speed in the console. In menus it is fine.
read TDA Changes.txt for more information.
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