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Screenshot of the Week

 

Seeking a 1.0 PSP for Emulation/Homebrew....
Because 1.0 PSPs are so hard to find, im putting the word out. I am seeking a PSP with 1.0 firmware so I can begin porting some emulators that I have in mind to the PSP.

If you know of someone selling or are selling a PSP with 1.0 firmware yourself please get intouch with me.

cheers!
Posted by lantus on Wednesday, May 18, 2005 at 02:30 Comments (2)
Snes9xGC (Gamecube) Source Released

Unfortunatly due to RL commitments, I am unable to work on Snes9xGC
(or any of my Xbox projects), so therefore I have released the source-code
so someone hopefully can take over the project.

Some notes about the source:

- Uses libogc. Moving the codebase to GClib wouldnt be too hard.
- Gamepads are supported.
- Memcard routines are implemented but untested.
- Sound is implemented but needs work.
- currently a rom must be compiled into the DOL.
- SuperFX roms are broken, I'm not sure why

download /Files/snes9xgc_src.rar

lantus

Posted by lantus on Monday, November 29, 2004 at 06:06 Comments (0)
(slightly off topic) Snes9x comes to Gamecube
Yep, you heard right - I'm porting Snes9x to the Gamecube. Initial results are looking promising.

For now some screenshots (click to enlarge) - big thanks to Masken for his wonderful Whinecube gamecube emulator.









Posted by lantus on Monday, August 23, 2004 at 06:38 Comments (5)
New WIP Released
V1.42 WIP 17 June 2004

IMPORTANT NOTE: This build is a Work In Progress (WIP)
build of xSnes9x. As always when using WIP builds, use
it at your own risk. The idea is to keep releasing WIP
builds until all/most bugs are ironed out. When finding
bugs, please be concise and detailed as possible. Please
use the Lantus-X forums at http://www.lantus-x.com/forums
to post your bug reports.

Whats New?
==========

- Added a bunch of HDMA timing hacks to fix issues on the following games:
Dragonball Z2
Super Metroid
Super Battletank 2
Stone Protectors
Home Improvement
Alien v Predator

- DPad Left/Right no longer will exit a menu.
- Added ISO9660 support for DVD Browser
- Added a new rendering option called 'Flicker Filter' which will
turn off the default Xbox flicker filter. Should provide a much
crisper image display. Hardcore SNES freaks should be happier :)
- Added Auto Frameskip toggle.
- Added HQ2x filter. Thanks MaxST
- Added Per game filter/controller config saving.
- No longer will attempt to mount G: if it doesnt exist.
- Turbo button only mapped to first controller.
- Fixed Command line.
Posted by lantus on Thursday, June 17, 2004 at 02:50 Comments (5)
General Snes Emulation Update: Seta 010
Once again the usual suspects of Snes9x/ZSnes coders have managed to emulate another previously non-working custom chip. This time its the Seta 010 as found in F1Roc2.

Thanks to Nach for these screenshots:



















Posted by lantus on Tuesday, December 30, 2003 at 15:21 Comments (0)
GoodSNES 0.999.7 released
Cowering has released an update to GoodSNES which now supports 6666 roms (!)

from the readme:

Recent Additions:

--- NEW RAR V3 archive support.
--- Updated scanner. Will now catch most interleaved PD ROMS and other oddballs
--- Thanks again to "dog_from_duckhunt" for all the Jap updates.
--- More translations added, If i missed a version# or group credit,
please let me know and I'll fix it right up (thanks Yoshi)
--- See Good.doc for more important news.


grab it here
Posted by lantus on Wednesday, December 10, 2003 at 16:50 Comments (1)
Snes9x 1.42 released and xSnes9x 1.42 released!
Windows Snes9x 1.42 has been released , which means a new 1.42 WIP build of xSnes9x has been released as well. Here is whats new:

- Merged in V1.42 Win32 build changes. Check CHANGES.TXT for more information.
- SDD-1 Decompression "on the fly" routines added. Enjoy Star Ocean and SFA2
without graphics packs :)
- Added second button in SuperScope.
- Removed CDDA streaming for now. CPU load was impacting performance.
- Previews now appear on Favorites, Savestates and SRAM browsers.
- DVD-Browser should now be working.

Snes9x releases are available here. xSnes9x is availabe at the usual places.

Enjoy !

Posted by lantus on Thursday, December 04, 2003 at 11:50 Comments (15)
G Drive Support
Just a quick note. I forgot to mention in last nights WIP build has G Drive Support (Partition 7) already implemented, for those lucky folks with large hard disks.
Posted by lantus on Tuesday, November 18, 2003 at 05:14 Comments (0)
xSnes9x V1.41-1 WIP Released!
V1.41-1 WIP 17 November 2003

IMPORTANT NOTE: This build is a Work In Progress (WIP) build of xSnes9x. As always when using WIP builds, use it at your own risk. The idea is to keep releasing WIP builds until all/most bugs are ironed out. When finding bugs, please be concise and detailed as possible. Please use my forums to post your bug reports.


- Merged in V1.41-1 Win32 build changes. Check CHANGES.TXT for more information.
- Version number now in sync with Win32 build to avoid confusion (Lantus).
- Fixed Jurrasic Park transperancy issue in Gfx.cpp (Lantus).
- Added Software Filters : Simple2x, AdMame2x, Sai2x, SuperSai2x.
- Added Hardware Filters : Point, Linear, Anisotropic, Quincunx, Gaussian Cubic.
- Added SuperScope support via Xbox Lightgun.
- Added Justifier support via Xbox Lightgun.
- Added Nintendo Mouse emulation via USB Mouse.
- (temporarily)Removed SID support.
- Removed 'Subfolders'. They now exist in the main romlist where they should.
- Added MP3/MOD/XM/S3M/IT/CDDA audio support.
- Added Snapshot support.
- Added Previews.
- Removed rompath.ini. Added config.ini which allows user to define paths for ROM, Media Files and Previews
- Added some new skins.
- Added command line support.
- Misc UI cleanups/bug fixes.
Posted by lantus on Monday, November 17, 2003 at 01:16 Comments (11)
update!

xSnes9x update! You will be pleased to hear that last week ive sent out beta's to my testers who are currently in the process of testing/breaking/reporting any issues they find.

we are not far off a release folks!

Some folks have been asking me weather the new S-DD1 "on the fly decompression" will be in this build.  The answer is no . The Snes9x team do not wish for this to be released until more testing is done, most likely in their 1.42 release and i must respect their wishes.

However, the new xSnes9x will definetly be the last release that requires graphics packs.

And for those interested : Matthew Kendora has posted an interesting journal update about whats coming in future Snes9x builds. You can read his thoughts at http://www.snes9x.com/journal.asp

Posted by lantus on Monday, October 20, 2003 at 18:27 Comments (4)

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